AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games on Android in Spain, Q1 2024
In Q1 2024, top entertainment mascot games on Android in Spain showed varied performance trends in weekly downloads, revenue, and active users.
Angry Birds Dream Blast
Angry Birds Dream Blast from Rovio Entertainment Corporation saw a decline in weekly revenue throughout the quarter, starting at approximately $2.4K in early January and dropping to around $1.5K by the end of March. Weekly downloads were inconsistent, with notable spikes in early February and March, reaching 358 and 349 respectively. Weekly active users fluctuated, peaking at around 21.7K in mid-March but ending the quarter at approximately 17.7K.
Disney Emoji Blitz Game
Disney Emoji Blitz Game by Jam City, Inc. experienced a varied trend in weekly revenue, starting at $913 and dipping to around $611 by the end of March. Weekly downloads showed a significant peak in late February with approximately 735 downloads, followed by a decline. The game maintained a steady number of weekly active users, starting at 2.1K in January and ending at around 1.7K in March.
LINE: Disney Tsum Tsum
LINE: Disney Tsum Tsum from LINE Corporation had consistent weekly revenue, climaxing at $604 in the final week of March. However, there were no notable weekly download figures available for this game during the quarter.
Sonic Forces: PvP Battle Race
Sonic Forces: PvP Battle Race by SEGA showed a steady revenue trend with minor fluctuations, reaching around $313 in the last week of March. Weekly downloads saw a peak of approximately 4.8K in mid-January, with a noticeable decline by mid-March to around 2.4K. The game’s weekly active users followed a downward trend, starting at around 39.9K in early January and dropping to approximately 33.5K by the end of March.
My Little Pony: Magic Princess
My Little Pony: Magic Princess from Gameloft SE experienced a significant increase in weekly revenue, peaking at $474 in the final week of March. Weekly downloads were highest in mid-January at approximately 1.9K, with another notable peak at 1.2K in the last week of March. The game’s weekly active users showed an upward trend, starting at around 10.4K in early January and reaching approximately 11.3K by the end of March.
For more detailed insights, visit Sensor Tower.